Monthly Archives: January 2013
Iron man 3 poster
Thank you! I’m happy someone did this: Watch “Thanks Obama” on YouTube
The Scots
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Duncan Jones will direct World Of Warcraft adaptation
Duncan Jones is about to make millions of fans across the globe ecstatic with the director being given the green light from Warner Bros to make a World Of Warcraft film.
WoW is one of the most popular computer game franchises of all time and Warner have been trying to adapt for some time already but no director has ever stuck aorund long enough to take it on.
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“The gauntlet was thrown down ages ago,” commented Jones on Twitter. “Can you make a proper MOVIE of a video game. I’ve always said it’s possible. Got to DO it now!
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Jones is thought to have a $100m budget to make this one happen, no small amount of money. A script is also in existence, having been written by Charles Leavitt.
No casting has been announced yet, although rumours are already linking Johnny Depp to the starring role. The projects producers; Thomas Tull and John Jashni eager for an Autumn start date. So expect confirmations soon.
World Of Warcraft is tentatively expected to open in 2015.
So true..Social networks = Social retards on YouTube
I’m not buying it – Wii Mini Fail! on YouTube
I’m not buying it – Xbox 360 4GB Console Rant (SCAM!) on YouTube
How EVE Online Dealt With a 3,000-Player Battle
Space MMORPG EVE Online is best known for its amazing stories, and on Sunday it added a new epic tale. The leader of a huge coalition, preparing for a moderately sized assault, mis-clicked and accidentally warped himself into enemy territory without his support fleet, endangering his massive ship worth an estimated $3,500. Realizing the danger, he called upon every ally he could, and the enemy fleet rallied in turn, leading to an incredible 3,000-player battle. What’s also impressive is that the EVE servers stayed up for the whole fight, when most MMOs struggle with even a few hundred players at the same time. The Penny Arcade report spoke with CCP Games for some information on how they managed that: “It’s hard to wrap your head around, but they sometimes move the in-game space itself. ‘We move other solar systems on the node away from the fight. This disconnects anyone in those systems temporarily, but spares them from the ongoing symptoms of being on an overloaded server,’ Veritas explained. ‘It helps the fight system a little bit as well, especially if a reinforcement fleet is traveling through those other systems. This was done for the fight over the weekend, but is rare.’ … They do have a built-in mechanism for dealing with massive battles, however: They slow down time itself. … Once server load reaches a certain point, the game automatically slows down time by certain increments to deal with the strain. Time was running at 10% speed during this 3,000-person battle, which is the maximum amount of time dilation possible.



