EVE Online Getting TV, Comic Book Adaptations

CCP Games, creators of the successful space MMORPG EVE Online, have announced they will be harvesting stories from within the game to create comic books, a TV series, and possibly even films set in the EVE universe. EVE has never set records for the size of its userbase, but it’s long been known as a game that generates some of the best emergent gameplay in the industry. From battles involving thousands of players to in-game confidence schemes involving currency worth tens of thousands of real dollars, it’s likely you’ve heard about players’ exploits even if you haven’t played the game. CCP is now looking to bring the EVE universe to a wider audience, and rather than having a group of writers dictate all of the lore, they’re letting the players take part. They’ve set up a site where users can share their tales and vote on those of others. CCP has partnered with Dark Horse Comics to make a comic book out of the stories, and with a production company to make a live-action TV show.

How EVE Online Dealt With a 3,000-Player Battle

Space MMORPG EVE Online is best known for its amazing stories, and on Sunday it added a new epic tale. The leader of a huge coalition, preparing for a moderately sized assault, mis-clicked and accidentally warped himself into enemy territory without his support fleet, endangering his massive ship worth an estimated $3,500. Realizing the danger, he called upon every ally he could, and the enemy fleet rallied in turn, leading to an incredible 3,000-player battle. What’s also impressive is that the EVE servers stayed up for the whole fight, when most MMOs struggle with even a few hundred players at the same time. The Penny Arcade report spoke with CCP Games for some information on how they managed that: “It’s hard to wrap your head around, but they sometimes move the in-game space itself. ‘We move other solar systems on the node away from the fight. This disconnects anyone in those systems temporarily, but spares them from the ongoing symptoms of being on an overloaded server,’ Veritas explained. ‘It helps the fight system a little bit as well, especially if a reinforcement fleet is traveling through those other systems. This was done for the fight over the weekend, but is rare.’ … They do have a built-in mechanism for dealing with massive battles, however: They slow down time itself. … Once server load reaches a certain point, the game automatically slows down time by certain increments to deal with the strain. Time was running at 10% speed during this 3,000-person battle, which is the maximum amount of time dilation possible.

‘Guild Wars 2′ review (PC): The World of Warcraft killer? I really don’t think so

'Guild Wars 2' screenshot

Platforms available on: PC
Developer: ArenaNet
Publisher: NCSoft
Genre: MMORPG

The original Guild Wars was a breath of fresh air when it went live in 2005. The levelling up grind and costly subscription fees of a traditional massively multiplayer online role-playing game (MMORPG) were absent, paving the way for grand-scale team battles backed by jaw-dropping visuals. Despite the high production values and dedicated following it amassed, the ArenaNet title posed little threat to market leader World of Warcraft, but the launch of its sequel could change that.

Guild Wars 2 takes the series from the competitive online role-playing sub-category it pioneered into fully-fledged MMORPG territory, offering enough depth and complexity to please even hardened veterans of the genre. The game takes place some 250 years on from its predecessor, and the world of Tyria has altered in size and scope since we last saw it.

'Guild Wars 2' screenshot

A greater degree of imagination in playable races and creature design is often cited as a reason for World of Warcraft’s triumph over the original Guild Wars, but the sequel levels the playing field. From the tree-like Sylvari to the fire-commanding Charr, Guild Wars 2 is as creative as any other MMORPG on the market. Players have five intriguing species to choose between, with their own rich lore and starter area, as well as eight professions to tailor their skills and a barrelful of customisation options.

Guild Wars 2 wastes no time establishing itself as one of the best-looking games around. The environments are overwhelmingly beautiful to an extent that is almost distracting. From the highest peak of its snow-capped mountains to the depths of its darkest dungeons, Tyria is a world that demands thorough exploration and rewards those who delve deepest. Character models are a cross between stylised realism and a cartoon aesthetic – a good fit for the series.

It’s the subtle touches that make the title one of the most visually stimulating experiences of its generation. The way characters’ hair and clothing shifts as they move, the droplets of blood shed during battles and the myriad environmental effects breath life into the game’s world in areas where its competitors appear static.

'Guild Wars 2' screenshotThere’s more on offer than eye candy in Guild Wars 2. Many of the core mechanics appear unchanged from its predecessor, but lurking beneath the surface are a bevy of improvements that radically alter the game for the better. Players will still find themselves assigning a range of skills and abilities to number keys and engaging in real-time combat, but there are a range of new and better-balanced powers to play around with, and the defensive mechanics have been fleshed out.

Guild Wars 2 is a more story-driven affair than your average MMORPG. The overarching plot sees the races of Tyria attempt to bind together to combat a Lovecraftian threat, but players also shape an individual story through character interaction and an in-depth karma system. The end result is a game that stands out from the pack by offering something more than we’re accustomed to within the confines of its genre.

In many ways, Guild Wars 2 is anything but traditional. The quest hubs, logs and endless backtracking the genre is often associated with have been put to the sword. The emphasis has been placed on teamwork, with designated quest areas laid out across the map where players can collaborate. If you see a band of other users locked in battle with a horde of enemies, you can jump right in and assist them for an equal share of the spoils.These large scale battles often look like a chaotic mess, but there’s method to the madness. The game has been finely tuned to ensure that well-timed special attacks, ally revivals or skilful resource management are the difference between success and failure. Moreover, the quests themselves are usually a good deal more imaginative that the tired ‘kill X amount of enemies’ or ‘fetch item Y’.

Traditional MMORPG classes of tank, damage-per-second and healer have also been scrapped in a move that makes dungeon raids feel like a change of pace from what we have come to expect. Players must act as all of these things rolled into one, as and when the situation calls for it.

There are eight dungeons, which can be tackled in either story or exploration mode. The former provides a narrative as you carry out your raid, while the latter amps up the difficulty and encourages players to seek out new paths.

'Guild Wars 2' screenshot

Although the deviation from established norms works in the game’s favor, those hoping for the epic group raids found elsewhere may be disappointed by the five-player limit. Dungeons are certainly challenging, at times overly so, requiring the same level of teamwork as the quest areas. The only problem is that when restricted within four walls, the game’s brand of player versus enemy (PvE) carnage becomes overwhelming.

The original Guild Wars had a strong Player versus player (PvP) focus, so it was of great importance that ArenaNet nailed it this time around. There’s a mountain of unlockable gear to earn, more than 80 ranks to ascend and dozens of tournaments to test your mettle in. As is the case with the PvE quests, skill and teamwork are the deciding factors here.

Structured PvP progression is account-wide, so if you tire of playing as a particular race, you can always start out as another and maintain your rank. An auto-balancing system has been implemented to maintain equilibrium, but we found it can be a hindrance. If one player leaves your team, the entire group is restructured, occasionally to your disadvantage. This is far from a deal breaker, but it’s a feature that could have been better executed.

Guild Wars 2: Our first 24 hours with the MMORPG

The world versus world (WvW) zone is a vast playground where groups from different servers can come together for an epic skirmish. It can be just as chaotic as the game’s other battlegrounds, but is everything the fans could hope for. Player can construct powerful siege weapons, lay waste to enemy strongholds, and even venture off to PvE areas to gather resources. The level of freedom on offer makes this section of the game one of Guild Wars 2’s greatest assets.

In closing, Guild Wars 2 is a staggeringly ambitious project that makes a bold statement about the future of the MMORPG. It is living proof that a game of this manner can thrive outside of the subscription business model and the genre’s established conventions. ArenaNet’s opus is visually breathtaking, crammed with content and a significant improvement on its predecessor.

NCSoft Closes “City of Heroes” Publisher Paragon Studios

Earlier today,City of Heroes community manager Andy Belford announced that NCSoft is shutting down Paragon Studios. Over 7,500 individuals were viewing the official CoH forums as of 3:00 PM EST,and this thread from Belford,AKA Zwilinger,notes that ‘In a realignment of company focus and publishing support,NCsoft has made the decision to close Paragon Studios. Effective immediately,all development on City of Heroes will cease and we will begin preparations to sunset the world’s first,and best,Super Hero MMORPG before the end of the year.’ A petition has already been created to save City of Heroes.”