Start the Night off with 7 Wonders!! There was just two of us playing, so we double up on the boards. That was a little crazy-some. But fun indeed!
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
From the publisher’s website: “7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza’s Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how his choices might affect what you’ve already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.”
Though the box of earlier editions is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.
Round ONE: Forbidden Island (first time playing)
From the publisher’s website:
“Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!”
Round TWO: Forbidden Island
This is where we started getting our butts kick by the island haha!
New game for the night was Double Agent: I wasn’t to bad of a game. It was what I like to call a “filler” game. A game to be played between much LONGER games.
From the author’s homepage:
“Double Agents is published as an insert in the french boardgame magazine “Des Jeux sur un Plateau”, in the October 2005 issue (#20). In this card game, each player is trying to manipulate five double agents with ambiguous loyalty, and to guess which ones are working for him and which one for his opponent. Hidden information, face down cards… it’s a two player game, but it’s also a classical Ludo or Bruno game, where you don’t know what is sophisticated bluffing and what it just global chaos.
From an earlier description on Bruno Faidutti’s website:
Double Agent is based on a simple idea : each player knows each agent’s loyalty to him, but doesn’t know his loyalty to his opponent. In such an ambiguous situation, it’s hard to decide who you can trust with your precious top-secret documents, which must not end in enemy hands. Each player plays cards face down on his side of the gameboard. It is therefore a bluffing game, but it is also, as one can expect from a collaboration between Ludovic and me, a deliberately chaotic and often uncontrollable game.”