More Castles You Can Shake Dice At, Plus A Mad Train Ride Through Africa To Play With Some Magical Buildings


So last Saturday was the first time playing Castle Dice. I must say it was rather fun and yet there was enough of the “cut throat” element within the game to make you keep playing. We played with 4 players and it ran about 40 minutes or so.   Here is a small description from makers page:

“Castle Dice is a light worker-placement, dice-drafting game in which the players have been ordered by the king to build castles along the borders of the kingdom. The player who can create the greatest castle will become the new heir to the throne. Players will explore the land by rolling the dice, and then take turns gathering resources from them. These resources are then used to hire workers and improve castles. Players must gather and spend wisely as the Barbarians from the neighboring lands will attack players and steal their resources throughout the game. At the end of seven turns, the player who has built the greatest castle (earned the most victory points) wins the game!”


In one of my older TableTop posts I said I came in right in the middle of a “stressful” game of Ticket to Ride: Heart of Africa, sadly I wasn’t able to play that time. BUT! This go around I finally got a chance to play. I enjoyed it, aside from people getting mad haha. The only time I got mad at the game, was when I realized I just screwed myself on completing on my last route. ONE TRAIN SHORT!!! I almost pulled a Anne Wheaton at the table too.



Game description from the publisher:

“Set in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers, Ticket to Ride Map Collection: Volume 3 – The Heart of Africa, a single-sided expansion map for Ticket to Ride or Ticket to Ride: Europe, focuses on the central and southern “heart” of the continent displayed in a vertical format.

This expansion introduces 45 new terrain cards, divided into three different terrain types. Each type is associated with different route colors: Desert/Savanna cards for yellow, orange and red routes; Jungle/Forest cards for green, blue and purple routes; and Mountain/Cliff cards for black, white and grey routes. Players can draw terrain cards just like train cards and they may use these to double the value of the routes they claim, under certain conditions.”


So after everyone cooled down from Ticket to Ride. We picked up Citadels. A rather enjoyably game and fast, I think the game it’s self only took about 30ish. Easy to learn and really easy to screw other players over hahaha (joking.. kinda)

Here is a small description from makers page:

“In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects her eighth building. Players then tally their points, and the player with the highest score wins.

Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.”


The following day we played Alhambra with the The Magical Buildings expansion. Vary cool!! Even tho it was a small add on with only six titles, it added a whole to twist to the game. One that can make you or break you.  The game we played only lasted about an hour and a half, not to bad seeings how we had one last over FOUR hours. Here is a small description from makers page:

“Alhambra: The Magical Buildings, a promotional item from Queen Games for Spiel 2011, consists of six new tiles – one in each of the six colors of buildings – that are placed in the bag with the other tiles at the start of the game.

When drawn, they are placed for sale as with any other building. What’s different about these buildings is that no direction is up, so when added to a player’s Alhambra, the tile can be turned and placed in any legal position based on all the building rules except orientation. During scoring, these magical buildings count as a building of the appropriate color when determining majorities.”

Sadly I have the “Wil Wheaton cure” when it comes to this game. I own it, I love it…. BUT I NEVER WIN AT IT… I have never won one game haha. Oh well, one day…… Right?




Late Father’s Post/ TableTop

So Father’s Day didn’t start off on the right foot so to speak. But it ended great! So rather going through the drama in the beginning, lets focus on the good. Had a nice BBQ with friends and some family, was nice to relax and not have to worries about anything for awhile. After dinner we had a small little tabletop event. Kids played Zombie Dice, then we play 7 Wonders, followed by Sushi Go!.

Then we made Ice Cream and watched movies.. Like I said it was nice and relaxing.

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Shadow People

Linked from thewhitepearlreaper:



Shadow People

“WHAT WAS THAT?” You were sitting comfortably on your sofareading the latest issue of FATE in the dim light when movement across the room caught your attention. It seemed dark and shadowy, but there was nothing there. You returned to your reading – and a moment later there it was again. You looked up quickly this time and saw the fleeting but distinctly human shape of the shadow pass quickly over the far wall… and disappear.

What was that? Some natural shadow? Your heightened imagination? A ghost? Or was it something that seems to be a spreading phenomenon – apparitions that are coming to be known as “shadow people” or “shadow beings.” Perhaps this is an old phenomenon with a new name that is now being discussed more openly, in part thanks to the Internet. Or maybe it’s a phenomenon that, for some reason, is manifesting with greater frequency and intensity now.

Those who are experiencing and studying the shadow people phenomenon say that these entities almost always used to be seen out of the corner of the eye and very briefly. But more and more, people are beginning to see them straight on and for longer periods of time. Some experiencers testify that they have even seen eyes, usually red, on these shadow beings.

The mysterious sightings have become a hot topic of conversion in paranormal chat rooms, message boards and websites, and it is given widespread attention on paranormal talk radio.

What are shadow people and where do they come from? Several theories have been offered.


The explanation we get from skeptics and mainstream science – and who are usually people who have never experienced the shadow people phenomenon – is that it is nothing more than the active human imagination. It’s our minds playing tricks on us… our eyes seeing things in a fraction of a second that aren’t really there – illusions… real shadows caused by passing auto headlights, or some similar explanation. And without a doubt, these explanations probably can account for some if not many experiences. The human eye and mind are easily fooled. But can they account for all cases?


To call these entities ghosts demands first a definition of what we mean by ghosts. (See the article: Ghosts: What Are They?) But by almost any definition, shadow people are somewhat different than ghost phenomena. Whereas ghost apparitions are almost always a misty white, vaporish or have a decidedly human form and appearance (very often with discernable “clothing”), shadow beings are much darker and more shadow-like. In general, although the shadow people often do have a human outline or shape, because they are dark, the details of their appearance is lacking. This is in contrast to many ghost sightings in which the witness can describe the ghost’s facial features, style of clothing and other details. The one detail most often noted in some shadow being sightings are their glowing red eyes.


The dark countenance and malevolent feelings that are often reported in association with these creatures has led some researchers to speculate that they may be demonic in nature. If they are demons, we have to wonder what their purpose or intent is in letting themselves be seen in this manner. Is it merely to frighten?



From Carlos Castaneta books.

In there, there is something eerily similar to this. They are called mud shadows. ((This book is non fiction, based on real experiances he had under the teachings of a Yaqui Indian by the way)) They are what you see out of the corner of your eye when it’s dark. To see them better, you have to train your eyes to look at the dark first. Not the light. Try  a leaf. Most people’s eyes are automatically drawn to the side that’s lit up, or brighter. Try to focus on the dark part. Then, when it’s dark, just stare into nothing but watch for these shadows. Soon, you’ll see them more and more until you’ll wonder how you could NOT have seen them. They are everywhere. They take different shapes, but Carlos described them as giant fish in his book. They feed off the human mind. Why is it that people are so concerned with starving, when most have never experienced it? That’s because it’s not your fear. It’s the mud shadows.

Read Carlos Castaneta- The Active Side of Infinity for more information

Went Rogue, found Bigfoot and punched the Devil with a bowl. Not a bad little trip

Took a nice little random trip to the coast this weekend. It was great to get away from everything for a little while, beside it was nice to have a special someone with me too.
Stop off at the House of Wax, then to random little shops. Then went to Rogue brewery for good food & beer. Then went to the beach and walked around in the ice cold water. Then drove up to the Devil’s punch bowl, that was really pretty.
So after all that we get home only to fall asleep on the couch…. Yeah I know haha!














By Jason Bucky Roberts