TableTop Night!

So this a mix of a few different nights. With the holidays and everything I’ve stated to fall behind a little.  The first set is the ever classic 7 Wonders.
image

image

Then had small break and played Lord of the Rings Monopoly.
image

Then picked it back up with Ticket to Ride.
image

This last one was playing with the Hobbits the other day. A fun little kid’s game call Disney Trivia.  Well its fun for them.
image

TableTop Night: Got a Ticket down to Africa to Build to look for Wonders and Build some Castles of Burgundy

So as I get off work and head over for TableTop night. I walk into a game of Ticket to Ride Vol. 3 The Heart of Africa. A rather heated game of Ticket to Ride haha. Sadly I didn’t get to play it myself, kinda come in on the tail end of it. Next time tho.

IMAG1409

Game description from the publisher:

“Set in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers, Ticket to Ride Map Collection: Volume 3 – The Heart of Africa, a single-sided expansion map for Ticket to Ride or Ticket to Ride: Europe, focuses on the central and southern “heart” of the continent displayed in a vertical format.

This expansion introduces 45 new terrain cards, divided into three different terrain types. Each type is associated with different route colors: Desert/Savanna cards for yellow, orange and red routes; Jungle/Forest cards for green, blue and purple routes; and Mountain/Cliff cards for black, white and grey routes. Players can draw terrain cards just like train cards and they may use these to double the value of the routes they claim, under certain conditions.”

After that we started a game called Castles of Burgundy. This was the fist time I ever play this game and Imust say I rather enjoyed it! The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about placing settlement tiles into the princedom. Every tile has a function that starts when the tile is placed. The princedom itself consists of several regions, each of which demands its own settlement tile.

The core game mechanism involves two dice. The pips show the kind of action the players are allowed to do (example: roll a 2 and a 5: using the 2 the player buys a watch tower and places it on a 5 city tile which triggers the function of the tower with additional advantages).

IMAG1421 (2)

IMAG1426  IMAG1427 (2)

SO… In closing the night off. We amp things up a bit. We had 4 players and doubled up on the boards from 7 Wonders. So 4 players=8 players… Needless to say things got a little nutty haha. The game it’s self only lasted just under an hour and a half.

IMAG1429

I finally broke my “Wil Wheaton” losing streak by winning the game with a 104 points!!

For those who don’t know what 7 Wonders is, you are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

Game description from the publisher:

“7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza’s Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how his choices might affect what you’ve already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.”

Table Top Night: A Double Agent stuck on a Forbidden Island looking for the 7 Wonders

Start the Night off with 7 Wonders!! There was just two of us playing, so we double up on the boards. That was a little crazy-some. But fun indeed!

IMAG0860_BURST002

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

From the publisher’s website: “7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza’s Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how his choices might affect what you’ve already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.”

Though the box of earlier editions is listed as being for 3-7 players, there is an official 2-player variant included in the instructions.

IMAG0862

Round ONE: Forbidden Island (first time playing)

From the publisher’s website:

“Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!”

IMAG1162 IMAG1163 IMAG1168 IMAG1169  IMAG1172

Round TWO: Forbidden Island

IMAG1173 IMAG1174 IMAG1175 IMAG1176 IMAG1177 IMAG1178

This is where we started getting our butts kick by the island haha!

IMAG1179 IMAG1180 IMAG1181 IMAG1182 IMAG1183 IMAG1186

New game for the night was Double Agent: I wasn’t to bad of a game. It was what I like to call a “filler” game. A game to be played between much LONGER games.

From the author’s homepage:

“Double Agents is published as an insert in the french boardgame magazine “Des Jeux sur un Plateau”, in the October 2005 issue (#20). In this card game, each player is trying to manipulate five double agents with ambiguous loyalty, and to guess which ones are working for him and which one for his opponent. Hidden information, face down cards… it’s a two player game, but it’s also a classical Ludo or Bruno game, where you don’t know what is sophisticated bluffing and what it just global chaos.

From an earlier description on Bruno Faidutti’s website:
Double Agent is based on a simple idea : each player knows each agent’s loyalty to him, but doesn’t know his loyalty to his opponent. In such an ambiguous situation, it’s hard to decide who you can trust with your precious top-secret documents, which must not end in enemy hands. Each player plays cards face down on his side of the gameboard. It is therefore a bluffing game, but it is also, as one can expect from a collaboration between Ludovic and me, a deliberately chaotic and often uncontrollable game.”

IMAG1187 IMAG1188

If you find you’re self with some time, go and check out boardgamegeek.com and JINX.com

Tabletop Night: We had a small Pandemic It’s a Wonder it didn’t spread Through our Dominion

So this post is about a week late…. I’m sorry… This had been a LONG weekend/week. More good an bad, that a plus! Did start a new relationship!! A quite nerdy thing, not my usual. But nice(Dr. Horrible anyone? Anyone?) No I’m joking tho, she is great in many ways. It’s nice to have a gamer/bookworm/comic-con happy girlfriend! But I’m going off topic here. Sorry HAHA!

We had a fun little Table Top night. I did break my “Wil Wheaton losing steak” with 7 Wonders!! I didn’t build any of the 3 Wonders, instead I just build up my army and won with 62 points! BUT…. Things changed rather quickly HAHA, I kept coming 2nd or 3rd place after that. Well we did win at Pandemic… But I felt that we won to easily. Rather bitter sweet.. But anywho, here are some pictures for eye candy.

IMAG0819 IMAG0820 IMAG0821 IMAG0823 IMAG0824_BURST003 IMAG0826