The Top 5 Tabletop Games Worth Splurging On in 2018

Any board gamer knows the simple truth of the hobby: your wallet will hate you. Some games are more expensive than others, though, to the point where they don’t seem worth it. It may seem better to convince your friend to buy it and have them host game night instead. However, there are some you absolutely need on your shelf if you can afford it. Here are the top five games, in no particular order, that are worth spending your hard earned cash on for 2018.

Image credit: Team Covenant of Twitter

#1: Arkham Horror LCG
With the core set being initially cheap, you might be wondering why it’s on this list. Well, as wonderful as the core set is, Fantasy Flight took the business model of a drug dealer with this one: the core set is just not enough. You need more. That’s where the two existing (soon to be three) expansions and 14 separate “mythos” packs come. It adds up fast, trust me. Completely worth it, though; Arkham is an addictive combination of card game and roleplay that will keep you coming back for more.

Image credit: SW Legion Command

#2: Star Wars: Legion
Some of the most gorgeous and detailed figures I have seen in a while are packaged in this glorious game. If you want to add some awesome figures to your collection, this one is totally worth it since it includes the likes of Luke Skywalker and the OG Dark Vader. Set in the time of the Galactic Civil War when the Empire and the Rebels duked it out in brutal infantry battles, Star Wars: Legion is a strategic and engaging game, even if it’s meant for just two players (but really, who’s complaining about that?). Don’t let sticker-shock scare you away from the thrill of adventure.

Image credit: Funtastik

#3: Zombicide
Zombicide is an exciting cooperative game with a rearrangeable map and strong influences from pop-culture (in fact, the character models are based off of real-life stars like Sheldon Cooper or Rick Grimes). If you’re a player who enjoys zombies, comedy, and action, this is the perfect game for you—and if you want, you can take five friends with you. Charged with a scavenging mission that changes depending on the number of players, you’ll mow down hoards of zombies that grow in number and ferocity as the game progresses (and have a lot of fun doing it). This game is one that you and your friends will treasure.

Image credit: Fantasy Flight Games Youtube

#4: Mansions of Madness
I was hesitant to put another Fantasy Flight Arkham game on here, but this one is too good. A co-op roleplay adventure game with several different campaigns, Mansions has innovated a new way to offer you story and puzzles—through the use of an app that acts as an efficient game master. The use of the app in the game cuts down on the time it takes to set up and smooths out the gameplay bugs from the original game. At roughly $99, it doesn’t seem that expensive. But, in true Fantasy Flight fashion, you have tons of must-have expansions to go with it.

Image credit: Dice Tower News

#5: Gloomhaven
This had to be on here. When you own Gloomhaven, you own one of the largest board game boxes ever—weighing in at around 20 lbs, and packing approximately 100 hours of play. Another entry in the innovative Legacy genre, Gloomhaven is an amazing co-op adventure taking place in a new and unique world. Full of story and world building, you’ll definitely get your money’s worth.

So, if you’re a tabletop fan and have some money to burn, do yourself a favor and get at least one of these. If you REALLY have money to burn, ignore your wallet’s whimpering and get all of them.

Featured Image Credit: Swappa

Comic Book Trivia Of The Day


What is the name of Hulk’s allies when he launches his attack on Earth during World War Hulk?

A: The Wartorn

B: The Warkings

C: The Warbound



Will post answer tomorrow with the new question 🙂

Leave you answer in the comment section.

TableTop Night: Got a Ticket down to Africa to Build to look for Wonders and Build some Castles of Burgundy

So as I get off work and head over for TableTop night. I walk into a game of Ticket to Ride Vol. 3 The Heart of Africa. A rather heated game of Ticket to Ride haha. Sadly I didn’t get to play it myself, kinda come in on the tail end of it. Next time tho.


Game description from the publisher:

“Set in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers, Ticket to Ride Map Collection: Volume 3 – The Heart of Africa, a single-sided expansion map for Ticket to Ride or Ticket to Ride: Europe, focuses on the central and southern “heart” of the continent displayed in a vertical format.

This expansion introduces 45 new terrain cards, divided into three different terrain types. Each type is associated with different route colors: Desert/Savanna cards for yellow, orange and red routes; Jungle/Forest cards for green, blue and purple routes; and Mountain/Cliff cards for black, white and grey routes. Players can draw terrain cards just like train cards and they may use these to double the value of the routes they claim, under certain conditions.”

After that we started a game called Castles of Burgundy. This was the fist time I ever play this game and Imust say I rather enjoyed it! The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers.

The game is about placing settlement tiles into the princedom. Every tile has a function that starts when the tile is placed. The princedom itself consists of several regions, each of which demands its own settlement tile.

The core game mechanism involves two dice. The pips show the kind of action the players are allowed to do (example: roll a 2 and a 5: using the 2 the player buys a watch tower and places it on a 5 city tile which triggers the function of the tower with additional advantages).

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SO… In closing the night off. We amp things up a bit. We had 4 players and doubled up on the boards from 7 Wonders. So 4 players=8 players… Needless to say things got a little nutty haha. The game it’s self only lasted just under an hour and a half.


I finally broke my “Wil Wheaton” losing streak by winning the game with a 104 points!!

For those who don’t know what 7 Wonders is, you are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

Game description from the publisher:

“7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza’s Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you’ll know which cards your neighbor is receiving and how his choices might affect what you’ve already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.”